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OpenWar is an alternative Warcraft: Orcs & Humans game engine. So unless you have a legal copy of Warcraft: Orcs & Humans (original MS-DOS version required, won't work with the Mac or Demo versions) OpenWar will be pretty useless to you, since it doesn't come with any graphics or sounds itself.

Since OpenWar is a different game engine, not all things will work 100% the same as they did in the original Warcraft, if you want the original unchanged Warcraft experience, you will still have to use the original game.

OpenWar is not an official Blizzard product, its a Warcraft: Orcs & Humans modification, by Warcraft fans for Warcraft fans. You need a copy of the original Warcraft: Orcs & Humans MS-DOS version to make use of OpenWar. Warcraft is a registered trademark of Blizzard Entertainment.

OpenWar is work-in-progress and not yet playable!

The End?

posted May 17, 2017, 11:42 PM by Andreas Jonsson

Unfortunately I have to announce that the project is now on hold. There is simply not enough time for me to work on this. The project is currently in a good state if anyone else wants to take over. I'll keep the site up for now but some other services might be disabled.

Back again!

posted Apr 18, 2017, 7:11 AM by Andreas Jonsson

You may have noticed that it has been quiet for some time now.  Well... sorry about that. But now I'm back again with new builds and an updated release schedule.

Updated screenshots

posted Nov 3, 2016, 12:19 AM by Andreas Jonsson

Automated builds is the way to go

posted Nov 2, 2016, 1:46 PM by Andreas Jonsson

I found something funny in data entries 393 and 394 of the shareware version... Looks like someone forgot to clean the build directory before creating the final package of the game. :)

This is the content in one of the game files located in DATA.WAR.
 Volume in drive C is BIG DRIVE  
 Volume Serial Number is 2A6B-08F3
 Directory of C:\WAR\ART\DIALOG

.            <DIR>         10-27-94   1:50p
..           <DIR>         10-27-94   1:50p
save         <DIR>         10-27-94   1:50p
makefile            10,850 10-28-94   6:31a
test                 2,983 10-27-94   1:52p
test2                2,983 10-27-94   1:52p
        6 file(s)         16,816 bytes
                     962,691,072 bytes free

Stick our necks out

posted Oct 20, 2016, 2:42 AM by Andreas Jonsson

We are sticking our necks out and committing to a timeline... as far as a spare time project can. ;)

See GitHub milestones for more details.

Shareware version

posted Oct 15, 2016, 12:11 PM by Andreas Jonsson   [ updated Oct 15, 2016, 12:12 PM ]

Good news everyone!

It looks like the Shareware version of Warcraft: Orcs & Humans has all the same content (graphic and sounds) the full game has.

This means that we can offer to download the content for you so you don't have to bother with old CD-ROMs, floppys or backed up installs of the original game.

Loads of new stuff

posted Oct 11, 2016, 9:22 AM by Andreas Jonsson

We have added lots of new cool stuff including new OSX binaries. Go try it out!


posted Sep 22, 2016, 12:22 PM by Andreas Jonsson

We have created a Android backend for OpenWar. It has basic rendering and event support. :)


posted Sep 22, 2016, 12:18 PM by Andreas Jonsson

Just for fun, we have wrapped together a JavaScript port of OpenWar. It is missing some features (most notably sound) but it works... Try it out!

New Linux packages

posted Sep 14, 2016, 8:32 AM by Andreas Jonsson

We have added RPM and TGZ packages for RedHat and Slackware based distros.

They are built with alien so please help us test them... :)

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